
Noa Shaish portfolio
NoaShaish

Noa Shaish / illustration / game art / graphic design / unity





Fosight Adventure / sprite work
Mascot silhouette, posing, and playable readability.
Built to read clearly in game, hold personality at small scale, and carry the world tone through one simple sprite asset.




Graphic game art / finished system
Ten creature pages.
Creature design, card framing, and world tone built as one full set.
Page sequence
The full bestiary.











Private sketchbook / studies
Inspiration studies, sketchbook pages, and watercolor notes.

Isometric interior environment study.

Private watercolor sword study.
After San from Princess Mononoke by Hayao Miyazaki / Studio Ghibli.Current work
Working across illustration, game art, design, and Unity.
First-year game art student, lead game developer and artist on Fosense's in-development clinical game.

Fosense clinical game in development.
Brand, layout, and visual communication.
Gameplay, art setup, and scene building.
Profile / available for work
NoaShaish
Open for internships, junior roles, freelance work, and indie collaborations.
Lead game dev + art at Fosense
5 years in graphic design
1.5 years of Unity development


Noa Shaish / illustration / game art / graphic design / unity